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Saturday, October 1, 2011

Bounce Boing Voyage Nokia N-gage Review

I grew up playing a lot of 2D games - Double Dragon, Mario, Contra, Top Gun, Green Beret, and so on - and till today, I rank these way up on my list of games. There is something really unique about 2D games; they have a different appeal. A few years back, I played the original "Bounce." It was a fun game and reminded me of "Dangerous Dave," another 2D classic. The latest version of Bounce ditches its classic roots and takes on a 3D avatar; this may not go well with everyone, but to be honest, the developers have created something very special. Bounce 3D is the perfect mobile game. It's simple yet challenging. It's vibrant, fun, and has tremendous replay value.
 




Bounce follows a simple concept; you have to reach from point A to B, and your only special ability is "Jump." The levels are beautifully designed and suit the core gameplay. While reaching your destination is easy, an important factor is collecting brightly colored spheres, which can be found throughout the level. Some of the spheres can be found very easily, while some others are harder to get. The hidden spheres add quite a bit of replay value, as you will find yourself often going back to previous levels to collect more spheres, and thus, getting a better score. The score can then be posted online. It will be compared with that of others and result in an online rank/position. Consoles have been following the ranking strategy for years, but it's rather new in mobile gaming.




The controls are easy to use and completely customizable; you can even tilt and rotate the screen, which is a great option. The superior level design strikes a great balance; there are times when you will be rushing downhill like you do in Sonic, and then there will be times when you take it slow and solve a puzzle. In the second half of the game, you gain the ability to transform yourself, turning from a spongy ball to a solid rock. The transformation is on-the-go and adds a completely different dimension to the gameplay. The second part of the game is less about bouncing and more about breaking into objects, hence the transformation into a rock.




The game looks really good for a mobile game and can easily pass of as a Nintendo DS title. The levels are designed very well and the presentation is quirky; overall, this is a great game, apt for mobile gaming.

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